![]() After an out-of-body run-in with the Eoran gods about how to deal with the sudden new threat, the Watcher finds themselves on The Defiant, a boat in unfamiliar waters, chasing after the mysterious and dangerous godly titan.ĭeadfire does allow for save importing from the original game so that major decisions will be accurately represented in dialogue and in other minor fashions in the sequel. The sequel starts out with the god Eothas inhabiting a large colossus statue and destroying the Watcher’s castle at Caed Nua, a location that served as the center of the Stronghold mechanic in the original game. The eponymous Deadfire takes place on the distant Deadfire Archipelago, which is only briefly mentioned in the original game, and the narrative of Deadfire doesn’t directly relate to that of the original title in most respects. While it is technically a direct sequel in which you play as the same player character (The Watcher), having knowledge of the events of the previous title is not strictly required. Pillars of Eternity II: Deadfire takes place roughly five years after the first game. Pillars of Eternity II: Deadfire manages to do more than simply iterate on the formula, but combines smart impactful refinements with clever and inventive additions to smartly learn from the studio’s past titles and create what stands as an early RPG of the Year contender. What Tyranny had in spoonfuls, Pillars of Eternity had in spades, and I was excited to see what could be done on a proper iterative follow-up to the modest yet ambitious first entry. I missed the variety of character interactions of Pillars of Eternity, and the layered and interesting quest interactions with intertwining narrative threads. It was the sort of game one could expect from the independent developer, but it didn’t really manage to perform better than par. If someone has something to add, feel free - maybe this thread will help somebody in the future.In my review for Obsidian Entertainment’s Tyranny, the first that I ever wrote for RPG Site, I found that the game merely played to Obsidian’s strengths in world building and general writing, without much else to really prop the game up to stand among the genre’s best. If I simply select Network, the XXXXXXX-XXX object does not appear alongside the other PCs and printers and since Network is not actually a directory, I can't change its properties to show hidden files.Īnyway, I can now switch my SAVEGAME files between PCs since I know where (but not why) they are stored. I only got here by using Cortana and once I found the location I was able to Pin the folder to Start and Quick Access so that I can easily access these files as it is not possible navigate this path using the file hierarchy using Windpws/File Explorer. However a search of C: using Windows/File Explorer will not find this location even after unhiding every Folder on C. I can confirm this by simply turning WiFi off and there is no ethernet or other connection. However, unlike other network PCs and printers, this location does is actually on my C: drive. ![]() This location does not fall under the "This PC" group. In other words, XXXXXXX-XXX appears on my PC as any other network location such as other PCs, printers, etc. where XXXXXXX-XXX is a network location under Network. Network > XXXXXXX-XXX > Users > xxxxxxxxxxx > Saved Games > Pillars of Eternity Because of this, for some reason Pillars of Eternity stores the SAVEGAME files in: While I work locally and rarely ever connect to the corporate network (occasional VPN), the PC is configured for network access. I am not the Admin but as the User I seem to have control over almost all settings including/installing removing software. ![]() I didn't think it mattered as its not really "'locked down". One thing that I failed to mention in my first post is that this is a work-issued PC, so technically not my own. Well I finally found the SAVEGAME files and OneDrive was not the culprit. I can only suggest that you search your hard drive for "Pillars of Eternity" or ".savegame". I really don't want to start from scratch, but I want to play on the new machine. savegame files over from the other machine but Pillars does not detect this. \Users\\Saved Games\Pillars of Eternity\ path and copied one of my. \Users\\Saved Games\Pillars of Eternity\ until you are done with the initial Caravan map? Is it possible that immediate Saves (one minute after character creation) are going into the Temp folder and that the Game doesn't generate a "true". ![]() Nonetheless, I can start a new game, save it, and then load it so it is being stored somewhere. However after installing the game on the Win10 machine the \Saved Games\Pillars of Eternity folders were not created. ![]()
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